Class_name = "CStaticEmitter"
object_name = "Landing Fire"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\surf\LandingFire.epl",false
ImageAttrs="IA_NEAR_DISTANCE","IA_FAR_DISTANCE","IA_NOMINPIXELS","IA_NOCLIP","IA_NOMINZ","IA_ALWAYSVISIBLE"
visualradius=20

duration=60
//range=0.89,0.9
range=0.0,0.9
//loop=false
StoppedPhase=0.0	//Emitter arg value when it have not beeb played, or have been stopped, or completed to play (default=-1, in this case before play arg=range1st, after play arg=range2nd)
loop=true
destroy_pause=1
